Inside the Fallout Universe, Gaming’s Most Unexpected TV Hit
The Fallout TV series is back to its platform, and it's safe to say that fans were pleasantly surprised by the caliber of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it effectively portrayed different facets of the player's experience.
There was Lucy the vault dweller, attempting to do the right thing and finding that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's dogma and unleashes plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the contaminated wilderness.
Building Anticipation for the Second Season
The show's first season conclusion unveiled key information about who helped cause the global annihilation that trapped a group of people in bomb-proof bunkers for an extended period. It also left numerous mysteries open for the second season – and, on this occasion, expectations are considerably elevated.
“We’ll take ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Going into the first season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the response to the show, so now people are arriving with more enthusiasm and different expectations.”
The Mojave Beckons for Season Two
The second season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the franchise, even if it was technically flawed at launch.
“It has a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much rewarding to incorporate into the show.”
In the series narrative, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it acknowledges the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its tactile feel – its makers ensured physical models and environments were built, mirroring the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The key objective of an translation, particularly of a video game, is to seem like it’s authentic.”
Indeed, almost every element you see on-screen is real, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is developed by accomplished storytellers who are also passionate gamers, with the help of the visionaries behind the franchise. This common understanding for the universe is evident in the final product.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, marking a change from the first season. This schedule will foster a different audience reaction, something the team themselves are excited to engage with.
“It has more depth, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”